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Atlas F1 Legends League - Oval Division - Season 22Nd Schedule And Rules

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#1 Arturo Pereira

Arturo Pereira

    Denny Hulme

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Posted Mar 25 2012 - 08:36 AM

Race # Date Event Track Laps
1 02/04/2012 Pocono 150 USPitsPocono 60
2 16/04/2012 Toyota GP 150 Long Beach 1998 64
3 30/04/2012 Wisconsin 150 Milwaukee 1998 150
4 14/05/2012 Indy 200 Indianapolis_500 80
5 28/05/2012 Pennsylvania 150 JNSNazareth 150
6 11/06/2012 Texas 150 Texas_CFM 100
7 25/06/2012 Miami 150 Homestead 1998 100
8 09/07/2012 Road America 150 Road America 1998 25
9 23/07/2012 Michigan 150 USPits Michigan 75
10 06/08/2012 Japan GP TwinRing Motegi 97
11 20/08/2012 Spaghetti 150 Monza67 42
12 03/09/2012 California 150 USPits Fontana 75


1. Mod to be used
We will run the CARTfactor mod for rFactor. Season 22 will start on April 2nd, 2012.

2. Races
All races will consist of a 60min Practice session, a Qualifying session when only 6 timed laps are allowed, including the out lap and the in lap, a 5min Warm-up session and next the official race. All races will take place on Mondays, according to the Schedule.
Official races will be set to 2x tire and fuel wear.
Our server is named as: Atlas Oval at the rFactor race list.
The password to access the server will be send to each driver through a PM at our forums:

You will need to register at the Speedgeezers forums to race with us. All drivers must use their real names to join the server. We prefer if you also use your real name at the forums, but this is not mandatory.
The Practice sessions will start at 24:30amGMT, 20:30EST.

3. Race Format and Starting procedure
All races will be 150miles long, except the ones at roadcourses which will be 100 miles long and the Indy 500, 200 miles long. The starting procedure will be the standard pace lap and double file starts. It is not allowed to pass before the S/F line when the green comes.
Full course yellows are on.

4. Championships
We will host a Drivers Championship and, if there is interest, a Team Championship.
Before the start of the season, all drivers must select a car from a list posted at our forum, and use that car for the full season, though one change of car is allowed if there are free slots.
Teams of up to 2 drivers are allowed.
Drivers will receive 20 additional points for finishing the whole race. If you do not complete the entire race, you will be awarded a percentage of the 20 points depending on the percentage of the race you completed. All drivers that start a race will receive their % of the basic 10 points, even if they finish the race in 13th position or higher.
In addition, the top 12 finishers will receive points as follows:

Position Points
1 20
2 16
3 14
4 12
5 10
6 8
7 6
8 5
9 4
10 3
11 2
12 1
Best 4 out of 6 races will count for both the Drivers and Teams Championships.

5. Chat
No chatting is allowed after the official Qualifying Session starts. Only 'Pit In' and 'Pit Out', or similar, are allowed. If it would be possible, leave the 'sorry' for the post race comments.

6. Incidents and Protests
If you feel an incident has unfairly affected your result then it's your responsibly for bringing it to the attention of the League Admins by submitting a protest. A description of your accusation is required together with a replay of the incident.
While normally the Admins will only review protested incidents, it is in his rights to review anything that took place during qualifying or a race. If an offense is serious enough, a penalty may be issued without a formal complaint being filed.
All complains/protests must be send to the Admins up to 24hs after the race is finished.
Penalties can range from just issuing a warning, to adding seconds or laps to a driver's race results, to loss of points, disqualification, suspension and banishment from the league.

7. Race Reports
All drivers are encouraged to post his comments about each race, either positive or negative. However, we will not tolerate any flame war here. If somebody would want to discuss an incident in public, it is ok, BUT keeps flames out of the thread. That discussion/analysis must be useful to avoid other incidents, not to find a guilty of charge.
All other AtlasF1 Legends League rules are in effect.

IMPORTANT: Please, notice I have modified the original schedule to include USPItsPocono to replace Rio400!! I have also moved the start of the season  till April 2nd, 2012 !!! I will set the server to host Pocono now

If you´re interested, send me a PM and present yourself at our forum, in this thread:


Edited by Arturo Pereira, Mar 25 2012 - 08:37 AM.

#2 frik


    Guy Ligier

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Posted May 29 2012 - 03:09 PM

Hola Arturo

Un muchacho alemán de nombre Bernd me envío el link para registrarme en Sim Racing Mirror y así hacerte cualquier consulta. El me dijo que eres argentino por lo que me dará gusto que puedas ayudarme respecto a lo que te preguntaré. Yo no soy usuario de Rfactor sino del simulador de carreras F1 Challenge 99-02. Es respecto al tema de los circuitos. Yo quisiera saber si puedes enviarme los links de descarga de estos cuatro circuitos que paso a pedirte. Ellos son el de JANAKKALA, Finlandia, LP STORCK, Perú, WINTERMOUNT, EE.UU y AINDHIAB 1958 de Marruecos. Yo ya los probé en mi F1 Challenge pero el problema está radicando en su archivo AIW al igual que con el circuito de East London de Sudáfrica donde ahora pese a que funciona en F1 Challenge, algunos problemitas se presentan durante su Grand Prix porque muchos autos terminan estrellándose y desertando no sé porqué.

Por otra parte quería comentarte que estuve probando otros circuitos tales como el de HELEN DIRT, PIKE’S PEAK, IRON MOUNTAIN y WEEZIE DIRT todos de EE.UU y el de TARGA FLORIO de Italia. Estos circuitos primero no me funcionaban correctamente en F1 Challenge debido a fallos en su archivo TERRAIN.INI
Yo conseguí instalar dentro de la carpeta “circuitos” un nuevo archivo TERRAIN.INI de 112KB que me facilitó un muchacho español que se llama JALNERVION y de todos estos mencionados solo ahora funcionan bien HELEN DIRT y PIKE’S PEAK y TARGA FLORIO. En cuanto al circuito de IRON MOUNTAIN, aquí pese a que puedes girar todas las vueltas de práctica que quieras, el contador de tiempo por vuelta no registra el tiempo que tu haces, es decir, no funciona. Y en el circuito de WEEZIE DIRT el auto puede recorrer una parte del mismo pero después llega a un punto que no puede avanzar porque se encuentra con un tramo en donde la velocidad se reduce a 1km/h y ahí se planta el auto. Aquí indudablemente el problema está en su archivo AIW por lo que espero si tu me lo puedes solucionar, mucho agradeceré que puedas enviarme también los links de descarga de estas dos últimas pistas. Un saludo para ti amigo argentino
te escribió Manuel

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