^ OpenGLV2 (blurry) ^
^ D3DV2 (normal) ^
After testing lots of variables, I have found that this only happens when I use antialiasing. Incidentally, Multisampling is the only kind of antialiasing that does anything at all to the game - the "GPL easy installation guide" antialias settings do literally nothing in my game. I used 8x Multisampling and 2x transparency Supersampling here.
Using Dynamic Super Resolution @4k fixes the blur and acts as antialiasing, but then I don't get any kind of usable performance in the replay view, even with default 67s.
Anyone know of a fix that doesn't tank performance? I can't downgrade my drivers to old ones because the card I upgraded to (GTX 1660 Super) was only launched in 2019.
Sorry if the image formatting is a bit iffy.
5 Views · 2 Replies ( Last reply by bingo )
This is a great learning tool, as it allows you to compare your performance vs. a gold standard result on many different tracks using GPL replay analyzer.
Is there a similar collection of replays on many different tracks for more recent mods, such as 65 or 55?
281 Views · 11 Replies ( Last reply by snafu )
Also could you tell me the meaning of 65 Fg and Fd Cars?
Thks very much.
212 Views · 5 Replies ( Last reply by db312 )
So, I'm just wondering what everyone thinks about this...
380 Views · 23 Replies ( Last reply by Robert Fleurke )
Practice currently showing on Eurosport 2 in UK
Everything you need to know here...
102 Views · 2 Replies ( Last reply by gliebzeit )
Upgraded To New Gfx Card, Now All The Track Textures Are Stretched/blurry In Openglv2
bingo - Today, 07:32 PM
Driver Arms - Do You Have Them On-Screen Or Not?
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Le Mans 24H
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1965 Mod Cars Liveries
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Collection Of Replays With Setups For Mods Other Than 67 Original
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Bing, Cybernerd, Google, MalBound, jgf, jonny'o