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Problems With 66 Can Am Mod.


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#1 Pawgy

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Posted Dec 05 2017 - 03:43 PM

Just installed 66 can am mod and my cars do not have any numbers. What did i forget to do?
i have GEM+ 2.5.32.
Dont see what version of  67 mod i have updated too but ran the 1.3 patch and all seemed to go well.

Also you said remove 67 .exe from main folder and start GPL with GEM+ which then asks for the  67 gpl file that has the .exe I just removed. I can not get gem+ to rebuild the .exe.

Edited by Pawgy, Dec 05 2017 - 04:09 PM.


#2 Pawgy

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Posted Dec 05 2017 - 04:11 PM

Just installed 66 can am mod and my cars do not have any numbers. What did i forget to do?
i have GEM+ 2.5.32.
Dont see what version of  67 mod i have updated too but ran the 1.3 patch and all seemed to go well.

Also you said remove 67 .exe from main folder and start GPL with GEM+ which then asks for the  67 gpl file that has the .exe I just removed. I can not get gem+ to rebuild the .exe.

Most of my problems got sorted out but i cxna not figure out the AI.  They dart all over and  it is almost impossible to pass.  but thanks for the new mod.

Edited by Bo Bruce, Dec 06 2017 - 11:16 AM.


#3 Bob Simpson

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Posted Dec 05 2017 - 05:10 PM

Never remove the GPL.exe from the main folder. You’ll have to replace it. Do you have a backup?

#4 Pete Gaimari

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Posted Dec 06 2017 - 11:12 AM

I seem to recall the 66 patch said to remove the 66.exe from the mod/GEM folder. Is that what you're talking about?

Oops! I'm talking about 66 F1 mod.

Edited by Pete Gaimari, Dec 06 2017 - 11:13 AM.





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