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1967 Sports Car Mod


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#21 Art-J

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Posted Nov 04 2010 - 02:52 PM

I think there never were many attempts of updating La Sarthe track graphics because we never had "proper" cars to run on it. Things might change after the release of the SC mod, I presume :) .

Cheers - Art

#22 Stefan Roess

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Posted Nov 04 2010 - 03:03 PM

View Postmanu, on Nov 04 2010 - 02:44 PM, said:

Wonderful news concerning this sports car mod !
But why did you not try to perform and update the Le Mans track ? I find this track very poor in graphics.

Afaik someone is working on a Le Mans update.

#23 Lee200

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Posted Nov 04 2010 - 03:04 PM

Yes, Art is right.

This is a car mod so it wasn't the intent to update all the tracks.  We did, however, essentially create four new tracks (Dayto24h, Sebr67, Mnz1000K, and Targa).  We had hoped to release the sports car mod at the same time as the Targa track release, but it wasn't possible.

There is also a Spa67 update in the works.

Edited by Lee200, Nov 04 2010 - 03:21 PM.


#24 Arturo Pereira

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Posted Nov 04 2010 - 03:10 PM

View PostStefan Roess, on Nov 04 2010 - 03:03 PM, said:

View Postmanu, on Nov 04 2010 - 02:44 PM, said:

Wonderful news concerning this sports car mod !
But why did you not try to perform and update the Le Mans track ? I find this track very poor in graphics.

Afaik someone is working on a Le Mans update.


Both La Sarthe (perhaps a multiseason update) and Bugatti :)

#25 FloP

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Posted Nov 04 2010 - 03:14 PM

Great news once again! :)

#26 Gambiteer

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Posted Nov 04 2010 - 03:49 PM

The old sebring was one of my favorite tracks. The new Sebring67 is amazingly nice. I about went nuts when i first saw it. I'm drivihg it every day against AI - can't get enough. THANK YOU so much!! Now LeMans Sarthe update is coming!? I'm foaming at the mouth already! Thanks so much team!

#27 M Needforspeed

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Posted Nov 04 2010 - 04:35 PM

View PostArturo Pereira, on Nov 04 2010 - 03:10 PM, said:

View PostStefan Roess, on Nov 04 2010 - 03:03 PM, said:

View Postmanu, on Nov 04 2010 - 02:44 PM, said:

Wonderful news concerning this sports car mod !
But why did you not try to perform and update the Le Mans track ? I find this track very poor in graphics.

Afaik someone is working on a Le Mans update.


Both La Sarthe (perhaps a multiseason update) and Bugatti :)
  arturo,


I have plenty of pics about the 1967 Le Mans race on my HDD.If you need some of them, just ring the bell.

Michel

#28 Arturo Pereira

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Posted Nov 04 2010 - 05:26 PM

View PostM Needforspeed, on Nov 04 2010 - 04:35 PM, said:

View PostArturo Pereira, on Nov 04 2010 - 03:10 PM, said:

View PostStefan Roess, on Nov 04 2010 - 03:03 PM, said:

View Postmanu, on Nov 04 2010 - 02:44 PM, said:

Wonderful news concerning this sports car mod !
But why did you not try to perform and update the Le Mans track ? I find this track very poor in graphics.

Afaik someone is working on a Le Mans update.


Both La Sarthe (perhaps a multiseason update) and Bugatti :)
  arturo,


I have plenty of pics about the 1967 Le Mans race on my HDD.If you need some of them, just ring the bell.

Michel


Hi Michel :)

Thank you for your help, as usual  :thumbup:  :thumbup:

Pm on your way !!

#29 Lee200

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Posted Nov 05 2010 - 03:40 PM

Overview for 1967

1967 promised to be a great year for prototype sports car racing and enthusiasts were not disappointed.  Three legendary makers and several other manufacturers entered the fray.  Ford, which had won the International Manufacturers Championship and LeMans in 1966, was back as was Ferrari who was always competing for the crown.  Chaparral had a revolutionary new car that was first to introduce a wing for downforce.  Mirage had a lighter and more powerful version of the Ford and Lola was producing excellent cars that could handle numerous engine sizes.  Porsche, already dominate in the smaller displacement class, was beginning to show that they could compete for outright wins.  All in all, 1967 had everything...legendary cars competing on historic closed tracks and public roads with some of the best drivers of the day.  It truly was the golden age of sports car racing.

The Cars:

Ferrari 330 P4.

For 1967, Ferrari introduced its latest version of the 330 series.  Arguably the most beautiful race car ever designed, the new P4 was similar to the previous year's P3 model, but had an improved 4.0L, V12 engine that featured two intake valves and produced 444 hp (450 metric hp).  However, it's flowing and sexy body was not as aerodynamcially efficient as promised by its good looks which caused it to have a slower top speed than its Ford rivals.  Despite its faults, it was very reliable and fast enough to finish 1, 2, and 3 at Daytona and 1 and 2 at Monza.

The nonworks teams supported the factory entries with the 412P which was essentially the 1966 P3 chassis upgraded with a P4 body and suspension.  The engine, however, was the 1966 works 4.0L, single intake valve motor with the fuel injection replaced by Weber carburetors.  It only produced 410 metric hp as Enzo Ferrari was not about to allow the nonworks cars to be as competitive as his own.

The Sports Car Mod models the Ferrari 330 P4.

Porsche 910.

Porsche began 1967 with the 906 as its primary car; however, quickly the new 910 took over the lead role.  Like all Porsches before, it was lightweight, nimble, and reliable.  It was usually powered by a 2.0L, 217 hp (220 metric hp), air cooled, flat 6 engine which easily won the 2.0L prototype class championship.  However, it could also handle the 2.2L, 274 hp (278 metric hp), flat 8 engine that Porsche first used in its 1962 Formula One car.  This slightly bigger engine placed the car in the over 2.0L prototype class.  Although underpowered and slow compared to its bigger engined opponents, the 910 was unbeatable on the slower, twistier circuits.  At the Targa Florio, 910s finished 1, 2, and 3 and followed that with 1, 2, 3, and 4 finishes at the Nurburgring.

The Sports Car Mod models the Porsche 910 2.2L.

Chaparral 2.

Chaparral had two models for competition in 1967...the 2D and 2F.  The 2D, which campaigned successfully in 1966 by winning at the Nurburgring, was back with a larger Chevrolet 7.0L, V8 engine that produced about 500 hp.  It raced only at Daytona and Sebring and failed to finish at either.

The new 2F model was a closed cockpit, long distance version of the revolutionary Can-Am series 2E.  Although a privateer was first to introduce wings to racing cars back in 1956 on a Porsche 550, the Chaparral 2E was the first car to race successfully using an inverted wing for downforce.  The movable wing was manually operated by the driver's left foot and acted directly on the rear wheel mounts.  Coupled with huge brakes, a semiautomatic transmission, and a Chevrolet 7.0L, 500 hp, V8 engine, the 2F was a formidible car that usually qualified in the top one or two positions.  However, it was also very unreliable and only finished one race all year when it won at Brands Hatch.

The Sports Car Mod models both the Chaparral 2D and 2F

Ford GT40

Coming off its International Manufacturers Championship and LeMans victory in 1966, Ford's 1967 factory lineup included the MkIIB and MkIV.   The MkIIB was supposed to be an improved version of the MkII which won LeMans in 1966 and featured a 7.0L, 500 hp, dual Holley 4 barrel carburetor, V8 engine.  At Daytona, the MkIIB started miserably where five of the six entrants failed to finish...primarily due to faulty transmissions.  The car finished second at Sebring, but was not raced again until LeMans where all three cars failed to finish.  Altogether, the MKIIB had a terribly unsuccessful season.

The MkIV, although called a member of the GT40 family, was a completely new design and had an entirely different chassis and body.  Developed specifically for high speed circuits, it featured the same V8 engine as the MkIIB which resulted in a top speed of over 215 mph.  In stark contrast to the MkIIB, the MkIV was a very successful car as it won the only two races it ever entered...Sebring and LeMans.

Because Ford had so many factory entries (seven at LeMans), they used two separate companies to race its cars.  Shelby American, based in Los Angeles, CA, and Holman and Moody, based in Charlotte, NC, did the final build and preparation for the MkIIB and MkIV cars.

The nonworks teams soldiered on with earlier year MkI cars which had smaller, 4.7L, V8 engines that produced 385 hp.  Never in serious competition for the lead, they carried the Ford banner at races where the factory teams did not to participate.  In this they were successful as they easily won the over 2.0L production class championship (officially called the International Sports Car Championship) for Ford.  Also, after the 3.0L engine limit for prototype cars became effective in 1968, the MkI distinguished itself by winning LeMans that year and again in 1969.

The Sports Car Mod models the Ford GT40 MkI, MkIIB, and MkIV.

Mirage M1

The Mirage was basically a Ford GT40 MkI chassis with revised bodywork by Len Bailey and a bigger engine.  It was more aerodynamic due to its reduced frontal area and also lighter.  With a Ford 5.7L, V8 engine producing approximately 410 horsepower, it could compete effectively for the top positions as evidenced by its win at Spa.  Unfortunately, it was also very unreliable.

The Mirage was controversial as Ford argued that it was essentially a GT40 MkI, which it was, and hoped that any points it earned should be awarded to the Ford factory team.  In fact, Ford planned all along to use its fast MkIIB and MkIV cars only at Daytona, Sebring, and LeMans.  The FIA, however, took a different view and awarded the Mirage separate points toward the championship.  Henry Ford II was not happy.

The Mirage was campaigned by the John Wyer team in England who purchased the GT40 MkI license from Ford after the 1966 season for pennies on the dollar.  Gulf Oil provided major funding and their company's famous light blue and orange colors.  In 1968 and 1969, Wyer's Gulf Oil team changed to the Ford GT40 MkI and won LeMans in both years for Ford.  In 1970, the Gulf Oil team under Wyer transitioned to Porsche 917s.  Although Wyer's Gulf Porsche team never won LeMans, it will always be remembered for its starring role in Steve McQueen's film about the race.

Only three Mirage M1s were ever made.  The Spa winning car was later converted to a GT40 MkI and won Monza in 1968 as a Gulf Ford.

The Sports Car Mod models the Mirage M1.

Lola T70 MkIII

Also designed by Eric Broadley who created the Ford GT40 MkI, the Lola eventually proved to be a successful car although 1967 was not its best year.  It could be powered by Chevrolet V8 engines ranging in size from 5.4L to 5.9L or the Aston Martin 5.0L, V8 engine.  Late in the season at Brands Hatch, it qualified first and second; however, reliability was aways its worst enemy and its best finish was fourth at Spa.

The Sports Car Mod models the Lola T70 Mk3 5.4L Chevrolet.

The Drivers:

Driver participation varied from race to race and from team to team.  Normally two drivers were used for each car and the larger factory teams such as Ferrari and Porsche had several drivers under contract.  However, for many of the races a "pickup" or local driver was used to augment the factory team.

Unlike Formula One, there was no champion driver award; the championship was for the manufacturers only.

Ferrari used their Formula One drivers in their sports cars too.  Early in 1967, this was Lorenzo Bandini paired with Chris Amon and Michael Parkes with Ludovico Scarfiotti.  After Bandini's unfortunate death at Monaco, Amon was teamed with pickup drivers.  Parkes missed the final race of the year at Brands Hatch because of broken legs he suffered two weeks earlier in the Formula One race at Spa.

Porsche used Hans Herrmann with Jo Siffert in their primary car, but Gerhard Mitter, Udo Shutz, and Rolf Stommelen were the lead drivers for other pairings.

While there was no factory Lola team, Team Surtees using the Lola had John Surtees and David Hobbs as their drivers.

Chaparral used Phil Hill with Mike Spence in their 2F (although Hill missed Sebring with an attack of appendicitus which allowed Jim Hall, the car's designer, to substitute) and Bob Johnson with Bruce Jennings in the 2D.

The Ford factory team only participated in three races and used a mix of drivers; mostly Americans such as Dan Gurney, A.J. Foyt, Mario Andretti, Mark Donohue and Lloyd Ruby, but also New Zealanders Bruce McLaren and Denny Hulme.

Mirage normally used Jackie Ickx as the primary driver of one car and David Piper in a second when they were able to field two cars.

The better nonworks teams also had some fine drivers.  Jo Schlesser and Guy Ligier paired together for the Ford France team driving GT-40 MkIs and MkIIBs and Dickie Attwood was the primary driver for the Maranello Concessionaires' Ferrari team.

There were several notable pickup drivers who drove for different teams throughout the season.  These drivers were used to augment the factory drivers; especially at the larger races, or were selected because of their local track knowledge.

Paul Hawkins exemplifies the best of the lot.  He drove a Lola at Spa and finished 4th, a Porsche at the Targa and won the race, a Porsche at the Nurburgring and finished 2nd, a Ford MkIIB at LeMans and failed to finish, and a Ferrari at Brands Hatch and finished 6th.  In the two nonchampionship races, he drove a Lola at Reims setting fastest lap, but failing to finish and won Montlhery in a Mirage.

Another notable pickup driver was Sicilian Nino Vaccarella who was noted for his knowledge of the local Targa Florio circuit where he drove a Ferrari, but he also drove a Ford GT40 MkI at Sebring.

Attached Files


Edited by Lee200, Nov 05 2010 - 04:24 PM.


#30 qmc

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Posted Nov 05 2010 - 04:11 PM

we can´t wait!!

#31 saampjes

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Posted Nov 05 2010 - 04:55 PM

What a superb way to present the mod. I am so thrilled!!!

Thanks thanks thanks

René

#32 Saiph

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Posted Nov 05 2010 - 05:59 PM

Well the menu looks really great, and my mouth is watering! When can I order and tuck in?  :D

#33 Lee200

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Posted Nov 06 2010 - 05:11 AM

This is a short history of the mod, highlights of some of its features, and a word or two about who contributed toward it.

The father of the mod is Rory Gibson who begin the project about eight years ago.  Rory labored alone without mod team support until about 2006 when a few of us jumped onboard to help out.  By this time, Rory had completed three dimensional models and some body "skins" for seven cars; however, a couple of the desired cars were missing.  The seven original cars were the Ford GT40 MkIIB, 1966 Chaparral 2D, Lola T70 MkIII, Chaparral 2F, Ferrari 330, Ford GT40 MkIV, and Mirage M1.

Soon after, it was determined that the original number of cars could be increased thanks to Nigel Pattinson's new patch to the GPL code.  Until the 1966 mod was released, the number of cars was limited to seven; however, the patch allowed us to include the Ford GT40 MkI and Porsche 910 for a total of nine.  Rory designed the new Ford while Shaun Collins and Bob Berman did the Porsche three dimensional models with help from Martin Huiskes who cleaned up the models of all the cars.  So the field now includes all of the over 2.0 liter prototype cars that raced in 1967 (with the exception of the Posche 907 long tail which was essentially a rebodied 910) plus the Ford GT-40 MkI which raced in the production car class.

As different people worked on the car three dimensional models, each car is unique. For example, the Porsche 910 allows different driver faces and helmets although most Porsche drivers used a grey helmet anyway.  You will note Graham Hill's famous rowing team and Jo Siffert's Swiss colors at Brands Hatch.

Early on, the mod team decided to include not only all nine cars, but to clothe them in the actual liveries each had at the eight championship races.  This was a monumental task for our skin painters who had to develop 117 unique skins for the AI cars; not counting the extra generic skins needed by online servers.  They did a magnificent job and you can clearly see the results by watching the AI cars at each race.  Each car has the historically correct color, number, markings, and decals.  On the Chaparral 2F and Porsche 910, even the license plate numbers are correct.  Our primary skin painters included Tommie van Ostade, Ginetto, Ginetto's brother who goes by the moniker of Gentleman Driver, Roman Skrebbas, Greg Liebzeit, Francesco Molteni, and Paul Thurston.

Cockpits were paid special attention and they have the same dashboards and gauges as the original cars.  Of special note, the Ford GT-40 Mk I and IIB and the Mirage have working speedometers.  The Chaparral 2D and 2F have the correct dash plate chassis numbers.

The much heavier weight of the sports cars presented new challenges to the physics team which consisted of Nigel Pattinson, Richard Cooke, and Lee Bowden.  Initially, our limited understanding of how to handle the increased weight caused the car's handling to be awful...they didn't corner well and were subject to snap oversteer.  Eventually as we gained more experience and understanding of how GPL's physics engine worked, we were able to overcome these problems.  Although only one of the mod team has ever driven any of these cars in real life (Bob Berman actually drove a Ford GT-40 MkI), we believe we have successfully replicated their characteristics as determined through years of research.

Default setups for each car were overseen by John Roberts.  Although the player can modify the setup as desired, these setups provide a starting point for a decent handling car.

Also, early online testing sometimes resulted in sudden crash to desktop failures during the race.  Although the exact cause was never determined, the most likely culprits were the car graphics files.  Under the watchful eye of Rob Hunter, the mod has since been extensively tested online at all of the championship tracks without any further problems.  Almost all of the mod team participated in the online testing at one time or another, but the major test drivers are listed below.

Lee Bowden worked on the AI and this mod incorporates all the knowledge that's been discovered in ten years of AI testing.  The AI speeds are adjusted so that the typical GPL player can effectively compete during a race.  As usual, the player can speed up or slow down the AI using the npt_override setting or GEM+'s AI Speed setting (which adjusts the npt_override setting for you).  Also, each championship track contains the necessary file so that the historically correct drivers, cars, and car numbers are used.  Their performance settings are based on the average of the two drivers which explains why Jack Brabham's and Denny Hulme's Lola was so good at Brands Hatch!  So you can have fun competing against Lorenzo Bandini and Chris Amon in their Ferrari at Daytona or Phil Hill and Mike Spence in their Chaparral 2F at Spa.  In addition, the AI cars have the correct fuel loads so that they don't need to stop for refueling.

Much work was done to match each car's reliability to its historical record.  The player and AI car failure rates should approximately be the same as the real world; the Porsche 910 being the best and the Ford GT40 MkII being the worst.  However, in the shorter races you won't see much reliability difference.  After all, these were endurance racing cars so their reliability won't completely show unless you do a very long race.

In conjunction with the mod release, major improvements were made to the existing championship tracks.  Daytona, Sebring, and Monza were modified to bring them up to their 1967 specifications.  Chicanes were added before the Monza bankings and the Sebring chicane was moved.  Martin revamped several of the track AI files.  The fabulous Targa Florio track that Ginetto and his team released in 2009 was done with the 1967 sports car mod always in mind.  Where they didn't already exist, track specific programs and maps were produced by John Bradley of BAPOM fame.

One of our premier sound makers, Wolfgang Buthe, made all the engine and ancillary sounds for the mod.  Wolfgang was especially meticulous about the authenticity of each sound and relied on recordings of the actual engines to produce the best effect.  Within the well known limitations of GPL's sound code, he did a great job.

Layouts were primarily done by the godfather of GPL, Arturo Pereira, which give the mod unique background screen photos and displays.  For each team, the actual driver photos are depicted in the Team Menu which you can view from the main program screen or at the track.  There are two faces shown, one of each car's driver, but only the primary driver's name is listed due to a limitation in GPL's code.  Note that the flags shown are for the team's country; not the drivers'.  This explains why you see the French flag for the Ford France team and an American flag for the North American Racing Team Ferraris.

The mod's main background screen is a painting by the noted automotive artist, Graham Turner, who kindly gave his permssion to use his depiction of Ferraris 330s at LeMans.  You can view and buy other paintings by the Turner family here:  http://www.studio88.co.uk.

The one click installer was made by Bernd Nowak.

Finally, none of this would have been possible without website hosting by Bill Cooper and Keith Smith-Gillespie.

=============================================================================

Here is a list of the mod team members.  Although only listed in one area, most members worked on several aspects of the mod.

Physics:

Nigel Pattinson
Richard Cooke

Layouts:

Arturo Pereira

3DO Models:

Rory Gibson
Shaun Collins
Bob Berman (Royale)
Martin E.C. Huiskes (Mech)

Skins:

Tommie van Ostade (TvO)
Greg Liebzeit
Ginetto
Gentleman Driver
Jay Beckwith (Draft Dancer)
Roman Skrebbas (Sky)
Francesco Molteni

Sounds:

Wolfgang Buthe (DucWolf)

Physics Testers:

Rob Hunter (Border Reiver)
John Roberts
Urban Alsenmyr (Dr. Tooth)
Donnie Yourth (Manfred Cubenoggin)
Tim Claydon (Vosblod)
Swen Beuchert
Stefan Roess

AI:

Lee Bowden

Research:

Dan Archey

Programs:

John Bradley

Track Graphics:

Stefano Zampedri

Misc:

Clyde Ransom
Paul Skingley

Painting:

Graham Turner

GEM+ Support:

Paul Thurston

Installer:

Bernd Nowak

Hosting:

Bill Cooper
Keith Smith-Gillespie (Dangermouse)

Attached Files


Edited by Lee200, Nov 06 2010 - 05:49 AM.


#34 CraigT

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Posted Nov 06 2010 - 06:35 AM

Can't wait!!!!

#35 Bernd Nowak

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Posted Nov 06 2010 - 06:38 AM

View PostCraigT, on Nov 06 2010 - 06:35 AM, said:

Can't wait!!!!

You'll have to ;)

#36 DRat

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Posted Nov 06 2010 - 06:51 AM

Wow!!!!!!!!!!!!!!

This is not just a super-mod, it's a history lesson and work of art!  A tremendous thank you, in advance ...

:applause:

:bowing: :bowing: :bowing:

#37 Arturo Pereira

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Posted Nov 06 2010 - 07:20 AM

View PostCraigT, on Nov 06 2010 - 06:35 AM, said:

Can't wait!!!!

You better do. I have been nicknamed the Godfather by Lee, and soon you will receive an offer you will not be able to resist, but you must wait  :hat-tip: :P

#38 FloP

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Posted Nov 06 2010 - 07:35 AM

Thanks Lee, it's great to read about all the important details! This only goes to show how much effort really went into the creation of this mod, even though I still can't really imagine the total amount of work TBH. I'm sure that DucWolf wasn't the only one who did a great job, so thank you all!  :3gears:

#39 Lee200

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Posted Nov 06 2010 - 08:22 AM

Hi FLoP.  Yes it's been a hard journey, but I think you will be happy with the results.

Each member of the team brought special talent to the table in order to finish the mod which was started by Rory Gibson eight long years ago.   :blink:

I won't spill the beans as to when the mod will be released, but we are in our final tests so it won't be long.  In the meantime, I hope everyone can read and enjoy the mod information I'm posting.  Tomorrow, I'll post the full mod Read Me so that people can look over that.  Once the mod is released, no one is going to pay much attention to it.   :)

#40 dbell84

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Posted Nov 06 2010 - 08:48 AM

Thanks for the history info on the mod Lee.  I was trying to remember how long ago it was when I saw word of this mod at RSC.  8 years?  Wow!  A big reason I think the mods for GPL are so above stuff I've seen on other platforms is the difficulty and time it takes to make one.  You have to have a serious passion to stick with something for years until it's done.  Thanks to Rory for starting this and everyone else for their time and contributions.

Is Rory still an active part of the team?  I was just wondering if he was still around to see his project come to fruition.

Dave




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