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Pebble Beach Problem


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#21 Frenchy

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Posted Jun 08 2010 - 02:44 AM

 Burnsy865, on Jun 08 2010 - 12:33 AM, said:

If GPL works OK apart from this track I doubt a full reinstall would help, the only thing I can suggest is to delete the track from your tracks directory, download it again just to be sure and reinstall the track. Maybe also try to request the file peb_resized.zip fix in a different thread if all else fails, apart from that I can't really think of anything :unsure: . Don't give up though, 90% of these problems are something simple, somebody will come along and fix it. :thumbup:
You are probably right Craig. But by the sounds of it, David's install is fairly basic and so much gets installed with the GPLPS (eg sound patch?), that I thought it would be good to get his install up to date first and then tackle the problem. If it fixes the problem along the way you've got a bonus. You could always install to a different location and keep your old install just for good luck.

#22 sky

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Posted Jun 08 2010 - 12:37 PM

well i just did the basic install, got the 100% or whatever the file was called that was linked of the track db, installed it, ran gpl - works beautifully. it's just that i killed a bunch of my cars trying to go around just once lol. so the installer works as it should and the track itself seems to be fine, too.

i didn't install any other update, patch or whatnot, see below. that's what i got in my trackfolder after installing.


so i think the package as such is fine. btw what's your gfx card specs? you said you're running w98, so i'm thinking maybe your box is a little on the old side and maybe, just maybe, there's a texture/memory issue. like this track is using textures of a size to big for your box to handle. have you tried kenny's update linked somewhere above? he's done heaps of voodoo updates and maybe this is just what your box needs to run, as i doubt this track includes any type 7 mips that would require the v2 rasterizers.

if possible maybe try switching between ogl, d3d and software renderers (v2 too, if possible).

on a sidenote, i had a similar issue with brands hatch. i think i never had an update for it, but for some reason it wouldn't run with some mods, popping the same error you got, now i just renamed the folder that wouldn't load and re-ran the installer and voila brands loads in the mods - will check what was different between the 2 directories.

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#23 David Fahrner

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Posted Jun 09 2010 - 09:38 AM

The HP Pavilion is more than a little on the old side, it must be 10 years old or more...the graphics card is an ATI 264-VT4 with the driver MACXW4.DRV 4.10.2330 ...does this ring a bell with anyone?...I seem to remember seeing ATI cards mentioned in my GPL / Pebble Beach searches...Jim Turley thought that the original problems with the track were related to mismatched resolutions in graphics, so this is probably the avenue to pursue...I'll look for a new driver for the HP / ATI card, and try some of the mentioned software renderers / rasterizers (???)...

df

#24 Bernd Nowak

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Posted Jun 09 2010 - 10:49 AM

I could not find a serious download for this card. Seems like it was known as mach64 VT4 too.
However I did find this for Windows 98/ME http://support.amd.c...egacy-98me.aspx
Or this for XP http://support.amd.c.../legacy-xp.aspx

I could find references that this card might be compatible with a Rage XL BUT ATI drivers from this time had been a nightmare for me which was the reason that I used NVidia for a long time. Just recently bought me a HD5770, my first real ATI card.

#25 jgf

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Posted Jun 09 2010 - 12:08 PM

 sky, on Jun 08 2010 - 12:37 PM, said:

... it's just that i killed a bunch of my cars trying to go around just once lol. ...

Then it's working fine!  I love this track but find it absolutely treacherous;  having destroyed more virtual machinery here over the years than anywhere but Nurburgring.

#26 sky

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Posted Jun 09 2010 - 12:23 PM

yea absolutely, here's a top gear top tip. if you see the corner, it's too late already. bail out. lol


btw the mach64? i've got one of these. i didn't even know they could do 3d. although the name suggests either 64bit or 64mb neither of which the card has i think. so i'd say, yea drivers are probably an issue, but maybe also a voodoo-esque fix is needed. i have had games tell me to bugger off because my system didn't have enough memory, might be the case here where texture sizes may (haven't checked) exceed 256x256...

#27 David Fahrner

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Posted Nov 26 2010 - 07:21 PM

Just to note that the solution to my Pebble Beach problem was to reinstall GPL on a newer machine, a 5-year-old Dell Celeron laptop running XP, and the Pebble Beach track works fine as downloaded...

df




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