Status Of The Full Isle Of Man Track?
Posted Jun 13 2010 - 07:50 AM
Posted Jun 16 2010 - 05:14 AM
count me in to those people that would love to see this masterpiece released for GPL at some time in the future.
I really hope that there will be programmed a DirectX solution that will make this possible.
Thx a million for your dedication to GPL and have fun with your other spare time activities besides GPL.
Cheers from Germany,
Posted Jun 16 2010 - 06:54 AM
And - of course - one of the many (to not saying the most) that still has a hope to see his IOM masterpiece finished and released someday.
Posted Oct 03 2010 - 08:32 PM
Posted Oct 04 2010 - 01:18 PM
As it stands, the full IOM track is still suspended.
Posted Oct 12 2010 - 03:59 PM
These screens were made in September 2010 showing the state of IOM Full when work ceased last year. They were initially made for only limited private distribution, because development screens tend to generate more questions than they answer, plus the "we want, we want" reaction, which is understandable but frustrating for everyone, me included!.
However given ongoing often misinformed forum discussions, I am happy for them to be released publicly if that clarifies matters a bit.
Not made to "tease," simply to show how far development has reached and more importantly, how much is still to be done.
If you find previews frustrating, don't read further or look at the images!
This is WIP [Work in progress]
The track is almost fully developed/populated with objects only up to Union Mills; i.e. the first 4 miles. However, there are still some texture errors / revisions to be corrected/made up to Union Mills
For the remaining 34 miles, only the buildings [ which are all based on actual photographs in each case] are finished, but even these are only roughly positioned on the track. Some are now well out of position as some track refinement has changed their accurate longitudinal placement.
None of the trackside walls, foliage, trees, or shading if in place, is anything other than temporary or experimental after Union Mills, although some of the foliage and walls in the experimental sector from Ramsey Hairpin to Tower bends is fairly developed.
The vertex shading on the track can only be completed after the process of object build up and track section splitting is completed.
Blue shading on the mountain will be changed.
There is at least, I repeat AT LEAST 1000 hours of work left to complete. I do not release "public betas" or unfinished work, period!
Where I used to spend up to 40 hours per week on this, my current interests will probably prevent me from consistently devoting a lot of time to it in future. This is just an enjoyable hobby for me, its not an occupation nor obligation. There is no development "team"; just me the constructor and my only trusted confidant Ken.
Although I have started doing some work on it this month after a 9 month break, I still can't see this being finished for another year or two.
Time will tell.
Please see here for full set of screenshots: IOM Screenshots
Posted Oct 12 2010 - 04:20 PM
Edited by DuncanS, Oct 12 2010 - 04:20 PM.
Posted Oct 12 2010 - 04:25 PM
Posted Oct 12 2010 - 05:17 PM
Posted Oct 12 2010 - 09:28 PM
The screenies look fantastic indeed a work of in progress.
Posted Oct 13 2010 - 12:18 AM
Thanks to Jim to continue work on this special track!
Posted Oct 13 2010 - 12:26 AM
p.s. After watching some replays of the recent IoM races I am speechless and in awe of those guys.
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