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Fixing Buggy Tracks


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#16 Frenchy

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Posted Oct 06 2009 - 08:48 AM

View PostGinetto, on Oct 6 2009, 11:20 PM, said:

FIX for Zeltweg 1970 (Ronnie Bresich version)
Attachment zeltweg_GINfix_1006.7z
This fix is based on high res version in the download main page

install instructions:
Backup your zelweg folder to be on the safe side
Just extract the 3 files included into your zeltweg folder

Please try it online and report back if still issues :rolleyes:
Hope it works...

Ciao! :wave:

Thanks Ginetto

Much appreciated and good timing as we have a MGPL league race there this Sun and will be testing tomorrow night.

Is this fix Ok to use after applying the Caballero update (SRMZ button on ATDB)?

Will let you know how it goes.

Cheers
David

#17 Border Reiver - guest

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Posted Oct 06 2009 - 11:46 AM

View PostMECH, on Oct 6 2009, 03:40 PM, said:

View PostBorder Reiver, on Oct 6 2009, 04:02 PM, said:

Thanks Ginetto.

I am sure I asked you before, but did you find a good shortcut to make it easier to create the .tex file in order to rebuild tracks?

Rob

Rob,

In what way do you need to rebuild the .tex files?

If it can be automated i'm willing to have a look at it  :)

Most often to fix "broken" tracks you end up having to recompile the circuit which means you need build files. With other tools it is possible to get the gtk, tso, fb files, but the tex is a bit more awkward as you need to match up which texture is assigned to which sub-type. It is possible to do by hand by looking around the gtk file and comparing that to the 3do to see which sub type matches with which texture name. I did this for Oulton Park and it took me a fairly long time to find them all, so for anything complicated it would take ages.

The big thing is to match up the list of sub types to the mips that these call for. Usually you can make good guesses for the mapping values, so those do not matter so much, but a quick way to know which texture should be put onto which wall would be helpful.

Rob

#18 ginetto

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Posted Oct 06 2009 - 12:01 PM

I told you before but then you went to Goodwood festival and probably forgot :P

I get the txt file via trk2doZ
open it in excel
order by unk3
order by walltype
now you have all the list of all the wall types and all the specific subtipes, with the section and walls you can find them.
With this list you can already prepare the txt file with only miss the mip names and the correct mapping values.

Now I open the track.3do with 3dosimEd and the gtk in 2 different windows to quick know where are the sections on the graphic 3do and how is originally mapped (you can tell watching it in 3dosimed)
Find the wall, right click have the mipname
Easy enough :)

I didn't do it for zelweg though, I just fixed a  couple of walls that were bothering me in the track.3do :)

Thank You Frenchy, I'll wait for your feedback  :thumbup:

Edited by Ginetto, Oct 06 2009 - 12:06 PM.


#19 Border Reiver - guest

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Posted Oct 07 2009 - 03:43 AM

Thanks Ginetto,

I think I follow that. :)

The list in Excel tells you how many types and subtypes you have to find and also which section to look for them in the gtk/3do. With that you can then just go straight to them and do not need to check every wall, (which is what I did before to check that I did not miss anything).

I have printed your instructions, so I will put that in my track editing notes folder. :)

Rob

#20 ginetto

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Posted Oct 07 2009 - 06:37 AM

Yes correct :)
Thank You Rob for explaining my thoughts in a proper English :thumbup:

#21 Akseli - guest

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Posted Oct 07 2009 - 07:19 AM

View PostStefan Roess, on Aug 31 2009, 05:27 PM, said:

Brands Hatch 67 -> only for fast PCs > 3,2 GHz

:baffled:

I did race there 2 years ago with axp 1900+, 512mb and R9550SE 128MB. 36fps all the time and that gpu was muuuch slower than GF4 series. I think it was same level with GF2 or something  :D

Yeah, almost on bottom in this list:

http://www.jathardwa...ideo.html#lista

#22 Frenchy

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Posted Oct 11 2009 - 08:04 AM

View PostGinetto, on Oct 7 2009, 04:01 AM, said:

I didn't do it for zelweg though, I just fixed a  couple of walls that were bothering me in the track.3do :)

Thank You Frenchy, I'll wait for your feedback  :thumbup:

Thx Ginetto for your efforts in making a fix for Zeltweg. Unfortunately out of 13 drivers, 5 had screenfreeze/disco in a 66 mod race and they all had your fix installed.

Would be a shame not to use this track, the rest of us had a ball  :D

Edited by Frenchy, Oct 11 2009 - 09:14 AM.


#23 ginetto

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Posted Oct 11 2009 - 11:03 AM

So 40% got problems,
how was the rate before? the same or worst?

#24 Border Reiver - guest

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Posted Oct 11 2009 - 03:39 PM

That was why I wondered if you had rebuilt it.

It is a while since I had looked at it, but when I did before for Paul I came to the conclusion that a lot of the sections in the trk did not join up and so there were gaps in the 3do compiled from that.

Rob

#25 ginetto

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Posted Oct 11 2009 - 03:52 PM

FIX for Zeltweg 1970 (Ronnie Bresich version)

I did the serious work now;
recompiled the whole thing , did a couple of fix in the textures also. ;)
Groove is from '67 WR holder Ivan Tierno :cool:

Attached File  zeltweg_GINfix_1011.7z   938.79K   187 downloads

Enjoy :wave:

NOTE: please test it online, it should work now but if you find anything that need to be fix, just tell me and I will do it  :rolleyes:

Edited by Ginetto, Oct 11 2009 - 06:02 PM.


#26 von grips

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Posted Oct 11 2009 - 03:56 PM

Thanks for the fix Ginetto, if you do anymore updates to this track, I was wondering if you could use this 3do...

It has a great racing line from an old update from Uotymab. :)

Cheers mate!





Ooops, too late! :P

Attached Files


Edited by von grips, Oct 11 2009 - 03:58 PM.


#27 von grips

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Posted Oct 11 2009 - 04:21 PM

Ginetto, funny we were typing at the same time! ;)

No need to use the 3do I uploaded, your new one is great!  :thumbup:

By the way, here's the Raiffeisen sign fix if anyone needs it.

Attached Files


Edited by von grips, Oct 11 2009 - 04:24 PM.


#28 Otavio Silveira

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Posted Oct 11 2009 - 06:06 PM

Ginetto, your effort is greatly appreciated, just a small fact, it is a good idea when this fix be correct to allocate on a more suitable thread, one about the own Osterreichring track.
:)

#29 ginetto

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Posted Oct 11 2009 - 06:18 PM

Yes otavio, i want to be sure it has no more problem first, please try it and see if it's OK or it needs more work; I've remade the build files so it's easy to change everything ;)

#30 Frenchy

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Posted Oct 11 2009 - 09:41 PM

View PostGinetto, on Oct 12 2009, 03:03 AM, said:

So 40% got problems,
how was the rate before? the same or worst?

Hard to say, Ginetto. In testing with 6 drivers we had no probs before or after your fix but then they dropped like flies in the race.


View PostGinetto, on Oct 12 2009, 07:52 AM, said:

FIX for Zeltweg 1970 (Ronnie Bresich version)

I did the serious work now;
recompiled the whole thing , did a couple of fix in the textures also. ;)
Groove is from '67 WR holder Ivan Tierno :cool:

Attachment zeltweg_GINfix_1011.7z

Enjoy :wave:

NOTE: please test it online, it should work now but if you find anything that need to be fix, just tell me and I will do it  :rolleyes:


Excellent! Thx a lot Ginetto.




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