Gem Loads All Mods?
Posted Feb 10 2020 - 10:24 AM
when you/me first load GEM it would find and rebuild all the mods.
someone created? or described a way to not have that happen everytime.
so i did what was said, but now i don't recall how
is it a setting in GEM.ini?
Posted Feb 10 2020 - 10:46 AM
Posted Feb 10 2020 - 02:37 PM
But what are you trying to do? Why rebuild the EXEs, or are you trying to not rebuild them? Or is the mod not showing up?
Edited by Bob Simpson, Feb 10 2020 - 02:38 PM.
Posted Feb 10 2020 - 02:45 PM
someone posted (i did a search - couldn't find it) a way or setting in... ??... Gem.ini? that ignores rebuilding unless you delete one of the exe's... like GPLc67... then it rebuilds.
i don't want it to do that everytime i launch GEM, and did something that skips that ~ if i can post a file here, maybe you can compare with yours?
Posted Feb 10 2020 - 02:53 PM
Ah, now there is a window that comes up ever so briefly (5/10 of a second on start-up and 1/10 of a second on shutting maybe) which shows the mods being loaded. I don't think that can go away, but its probably a function of how fast your computer is that determines how long that stays up.
Edited by Bob Simpson, Feb 10 2020 - 02:57 PM.
Posted Feb 10 2020 - 04:03 PM
When it's unticked the EXEs get updated without any notification.
Posted Feb 10 2020 - 04:30 PM
and i don't know why that is ~ if i untick (i will test) that seems unnecessary (for me)
there must have been some other tweak
Posted Feb 10 2020 - 04:37 PM
Deleting the EXE will force the mod EXE to rebuild when GEM starts or stops, or else the mod would not appear and the mod couldn't be used.
If, after you have the "Confirm Changes on Exit" ticked, and you make a change (this would only be triggered by changing something in the GEM options) you definitely should see a window pop up. Here, I ticked the 60fps option for the 67 cars in the options box in GEM:
And keep in mind that this box will not appear if you haven't made any changes.
Edited by Bob Simpson, Feb 10 2020 - 05:36 PM.
Posted Feb 10 2020 - 05:09 PM
I don't know how to disable it but I know it loads quicker when you add all gpl mod exe files as exeption to your Anti Virus software so that it won't get checked.
Edited by Stefan Roess, Feb 10 2020 - 05:10 PM.
Posted Feb 10 2020 - 05:55 PM
exit GEM unless i've changed mod's or car in mod (from Brab to Eag) voila ~ no text asking as Bob's screen capture shows. GEM closes.
someone else asked about that - i know i made a change somewhere to keep the constant rebuilds from happening - but don't remember what or how i did, so i can share that.
i just know, i don't have to sit 3 seconds while GEM writes itself what it already knows
Stefan - what you are asking does NOT happen - i'm glad - i changed something so it doesn't so yes, i disabled that - somehow. AV not involved. it was directly associated with GEM. far as i can recall ~
Posted Feb 11 2020 - 05:25 AM
I know that people said that to have GEM+ rebuild an exe, you need to delete the previous one but here GEM+ acts always as there are no mod exes and every time it rebuild them. (PS 'confirm changes on exit' is unticked)
Bo doesn't have that and I guess many others too since the instructions always refer to the need of deleting one exe to let GEM+ rebuild it; so, how did you guys do that?
Posted Feb 11 2020 - 03:38 PM
But like him, I have no clue how you managed to edit GEM+ in the way that it does not rebuild/ load all the mod exe files when you start GEM+.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users