becky, on Oct 01 2010 - 03:07 PM, said:
Actually I started fiddling around with the Shadow Mk.II last year, but there were some real life probs that stopped me. I liked that car, but it really started to drive me mad.
My goal was to add shades to the lower edges of those verticaly parts on the white car and highlights to the higher edges on the black one to make the structure of that thing more visible.
At the front wheel covers for example you had to paint simply a straight line to the hood, but painting that thing at one point had the result that there was a white line left where the shade would be darkest, paint it one pixel further and that dawn shade could already be seen on the top of the wheelcover. It may sound like I am a peacounter, it was actually the HALF of a pixel, but you could see it on this clean white or deep black car (at least if you know it's there).
But anyway, I would be happy to help a bit realizing those mods.
As for papybmp, I always used winmip up to now (together with a not highly professional PaintshopPro 9), but I will sure give it a try.
Cheers
Andreas
if you need help just holler. i'll be glad to step in and do tuts. i've done one or two already somewhere around there. well i use winmip too, simply for the standard v1 rasters version. but for anything else it's papybmp for me. it's just so much better. i have to try this on something like trees and bushes yet, most likely spa will be the first track to get a treatment of that - and i hope to bring it to another level using that. we'll see if it works out like that
i know the woes of painting textures for these babies.. just ask me about the p4. cost me a good quarter of a year - actually right now it sits in gpl trackeditor on one of my screens here being tinkered with

. if you (still) have access, checkout bob's forum, there should be uvw maps posted for most cars now and that should help with the texturing a lot (you'll see why that line shows where it shows, etc.

- i haven't checked them myself yet as i made me promise to finish this ferrari first before touching anything else (just because i know myself all to well). besides i work in ultra highres when i do the textures, so i can be a bit more precise (until resizing that is)...
as for that shadow.. it is a pretty car and i'm still waiting for a big shadow cars fan to come back with a bunch of scans he wanted to send me of all their cars including the mk2 (cockpit shots in particular). welcome back to the fold