Rudy Dingemans, on Dec 28 2011 - 01:03 PM, said:
Art-J, on Dec 27 2011 - 02:20 PM, said:
C'mon, Rudy, I'd expect to see this kind of comment from some teenage console racer, not from a GPL veteran. You know how long it took GPL '69Xtra to finally show up
Hey, like GPL mods, in case of P & G I have very very little doubt that when it eventually shows up, it's probably going to be pretty good.
Doesn't mean that it isn't also exceptionally *S L O W*, comparatively.
My grandmother actually codes faster (and she's been dead for a while).
No, at this point, several years after 2010 (which is several years after 2008, when V.3 was originally incepted) I'm going to let my sarcasm have free reign every time I see *another* "WIP" post, after four whole years of previous WIP posts. These chaps fully deserve all the credit, but they also fully deserve some good old fashioned heckling on this particular aspect by now.
After all, mods like P & G are proof that glaciers actually move pretty fast, relatively speaking.
I'm so sorry if we break your heart by "coding slower than your grandmother"
...problem is, this team right now is composed of a handfull of active members (when it used be well over a dozen of very active people for P&G v1 and v2, so untill 2009 or so).
Of those, at least three of them have also been working on other projects (for GTR2 or other platforms), and a couple of those also work for commercial projects, one at full time (Aris, as you all know now).
If you could see the ammount of work that gone bigger, with old and newer members quitting for whatever reasons, leaving things still to be finished, I guess you can understand how difficult it is for the small number or people that still remain for this.
It's very easy to be on that side and say "fark, these guys are working really slow!"
, when there's real life out there and other imponderables getting in the way of things, all the time.
Heh... about two months ago I said to another member of the team that we should write a freakin book telling the story of all the ups and downs with this project, it's that surreal.
One thing I know: It may take a while, and it might be "finished and released" later than it should have happened, but it is the product of a collective effort for our own interpretation of the "classic-racing sim we always wished for, but no commercial dev-team cared for"
It was so much easyer to quit, but the freakin thing is still up. Now, how about that, eh?
It will be done. Cheeky remarks or not, with your interest in it or not, melted glaciers or not.
It's not the first time someone posts the sort of crapp you posted, so perhaps Aris can explain it better than I ever could... here's the "version for the public" of it:
Edited by DucFreak, Dec 28 2011 - 06:29 PM.