I would not recommend ultrawide monitors, they are a fad.
You would be much better off with 3 individual screens, then you can angle them and gain a much better view. Unfortunately, GPL does not have proper triple screen support, so in that game the "correct" experience with triple screen is to place all the screens in a plane. However for things like assetto corsa, rfactor 2, automobilista (i think?), iracing etc that do have triple screen support, the difference will be amazing.
I did have pictures to demonstrate this but they got deleted.
Here is a video that shows the difference: https://www.isrtv.co...cing-explained/
Ignore his comments about needing a really powerful setup... etc
It is possible that multi-view could be hacked into games the same way they are hacked for widescreen support, but i imagine it would be difficult. You have to create 3 cameras, one for each screen, where as on an ultra-wide screen (or 3 screens in a non-triple screen game), there is only one camera/viewport.
Everything is rendered to look correct only when you are looking at the centre of the screen. As you get further to the edge, or the FOV is higher, this high FOV is representing your peripheral vision, which is why you get massive amounts of distortion and stretching. Having 3 viewports and angling them allows you to rotate each view so that the eyepoint for the side screens focuses on the middle of each screen, giving you much greater surround viewing, much bigger angles and far less distortion.
Actually i think there may be some software to hack games to do this as for projector screens there is software for spherical projection that basically takes the output from multi-view games and warps it all together. Of course i am not sure whether this software just warps "what it has" or whether they hacked a directx / opengl wrapper to force more cameras. I have no experience with it unfortunately. But i will say, unless they can add more cameras, it won't look "proper".
GPUs do not actually support spherical or cylindrical projection, so this is how they must achieve it.
But yes, i would strongly dissuade against ultra-wide. You can see examples of the stretching in some of the images in the link.
Someone did actually "hack" together a gpl setup with proper triple screen: https://www.youtube....h?v=AYteSA25Q2E
The problem is, they did this by using 3 pcs, running 3 copies of gpl, creating special camera views for the side screens, and joining an online server (probably lan) with the side screen views "spectating" the player.
So as you can imagine, it's not really practical or a proper solution. It looks nice though! (also their FOV is way too high
Edited by one2fwee, Yesterday, 06:35 PM.