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Beta Installer Test 1965 Mod Version 2.0.2


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#16 Bernd Nowak

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    Denny Hulme

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Posted Dec 25 2012 - 03:40 PM

Martin, I have noticed it so much but it was inherited in NR2003 online too :D

#17 maddog

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    Graham Hill

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Posted Dec 25 2012 - 05:14 PM

It is strange Bernd - I don't understand why this Player vs. Ai difference continued into N2003.  My thought was, when the GPL physics were set to run low, the Ai were then readjusted to their intended height.  This would be much easier, than changing every model to run higher.  But why did N2003 not fix the Player height problem?

It seems there is a PTA mod ride height fix - N2003 uses only 4 models - so with this fix, offline you must use model 3 or 4, while Ai  use 1 or 2.  And Online, all players must use 1 or 2.  That way,  ride heights always match realistically! -  I think our new 65 way is better.

Something which puzzles me, is why the GT mod does not have this player height problem, when online?   is it the only Mod to have until now escaped?   In our realm, the art of racing and the art of programming, go hand in hand.

Edited by maddog, Dec 25 2012 - 05:15 PM.


#18 Andreh

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Posted Jan 03 2013 - 01:34 PM

Thank you Bernd.
Well I didnt find out the reason yet, but a fix that I dont understand is working.
Anyway its not related to 65 mod, pr your installer.
Discussion continues in the appropriate thread:
http://srmz.net/inde...wtopic=8745&hl=

Late edit-
Just to add that I reinstalled GPL and mod65 with the installers and everything works great! :D

Edited by Andreh, Jan 17 2013 - 12:14 PM.


#19 Clutch

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Posted May 16 2013 - 05:39 AM

Hi Bernd

I was reinstalling GPL on my dad's PC last night. Haven;t done this in a few years, so your installers for the 65 Mod and the 65 Tracks made it so easy. Might reinstall on my own GPL installation.

Thanks for the hard work.

#20 eaglesnest

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Posted Dec 06 2015 - 07:21 AM

Fine one, thx.




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