miklkit, on May 24 2009, 05:50 PM, said:
I use Rivatuner so vsync should always be on. Anyway, I went there and set it to "auto", then started GEM and unchecked it there. Still there in D3D V2. Then tried OGL V2. No banding with vsync on or off, but the fps was bad. Then went to bed. I will turn vsync off in Rivatuner and try it again.
have you tried enabling it via the core.ini? - be sure to make a backup first though. i've been fiddling around with mine last night and low and behold, what a difference that made. but your problem does indeed sound very much like tearing / no vsynch
oh and brr, thanks alot for the 60fps ai!! great fun