Thank you very much for your reactions!
If I could ask Santa Olaf for anything this xmas it would be for each:
-flat tire in case of shiftR
-(selective) gear failure in case of shiftR
-repairing cars (and changing the flat tire) at the box after waiting time (in PRO MODE too)
-changing brake balance during driving
-tyre wear (mod specific)
be in separate patches to be selected in gem.
brake bias is not for me, but the others, yes
As for your patch Olaf, I would split it into separate mods so you can use each component on its own.
I have a problem with it: I’m a little bit distrusted. The patch is made for online races/online leagues.It have a restriction. Joining to a patched server is impossible with a normal gpl.exe. So all participants can be sure that no one drive without anything like tire wear and have an advantage.
If I split the patch in pieces anyone could join to the server with only one component (maybe only dirt or wear effect). Maybe anyone forget to choice dirt effect, so he drives without dirt effect. I think it would be very chaotic.
And I see no solution for this.
But I use the gpl modes to switch on/off components: Gear failure only in mode INT LONG, No repairing of the car in mode grand prix.
Your patch is impressive, I like it. But I prefere to remove in-car brake balance adjustment. Because someone (like in modern racing) can go as far as adjust brakes for every major turn. Also I think you should keep tire wear.
I try to explain why the in car brake adjustment came into the patch. As I began to work on the patch it wasn’t planed.
As I tested the tire wear I found it on some tracks hard to drive with the different balance of the car.
I knew a lot of drivers in my league drive in other leagues too. So they drive four official races in two weeks. And they haven’t the time to practice more than a few laps. So I would give these people a chance to improve their balance during the race.
Personally I use the brake adjustment, but only one or two times during a race. If I would do it more times I would loose the control for the car and crash. Maybe someone aliens can do it, but reasoned by the wear effect their grip already in the second lap starts to decelerate. I think there is no really advantage.
But if I create an alternative patch without wear (at the moment I think I don’t it) I will remove the brake balance adjustment. Thanks for the hint.
Not knowing anything about how to do it, agree separate mods for each Mod/car, (or approximation of range of difference between 55s and 69xtras, Can-Ams, GT's, Strata...
I can’t do the adjustment for MODs allone. It’s too much to me.
My focus was only on the original 67th.
But if there are some people that can give exactly informations like, in example: In 65er MOD the wear effect should be only 50% maybe I can adjust the patch.
At the end a request to forum admins. I can’t edit my earlier posts. Could anyone edit my first post and set a link to the released version of the patch (pitstop63+(dg) please? You find the link in post 49.
Edited by Olaf Lehmann, Dec 09 2015 - 08:11 AM.