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1967 F1 Historical Mod V2


The 1967 F1 season including the non championship races is now covered with a 99% accuracy.

7 new carsets; the car specifications and folders change carset to carset to reflect the development of the cars in real life.
5 physics and 31 car (folder) options for each carset.
Here is 7 :new2:  carsets to completely cover the 1967 F1 season including the non championship races with 99% accuracy.

The car specifications and folders change carset to carset to reflect the development of the cars in real life. For example the Ferrari in carset 1 will have early 67 weight and power of the 36v engine. It will have very small increases in power and reduction in weight up to carset 6 where the 48v is introduced for Monza. Carsets 6 and 7 have close to the original papyrus specifications.

There are 15 physics and 31 car (folder) options for each carset. The contents of the car folders will change with each carset as well. I have tried to keep them as simple as possible but this was a must to 99% accurately include every entry in every race from 1967. This means that championships will only work with a small amount of car selections but there is no way around this. Some cars are only available at certain races and each carset has individual physics. With the extra space this has allowed the majority of the car graphics from the original historic mod to be improved. You will also find the cockpit needles and gauges line up much better than before.

Other physics changes compared to the original 67s include tires having a much lower grip penalty when the temperature or pressure is low to be more realistic especially for the low power cars. Slipstream/draft is now the same as the 66 mod. So these cars should behave a little different to the 67 originals.

The ai work great for me overall. However even though I have set their global hype to 1 you will still need to set some laps for them to adjust to your times. This is a bit of a pain but there is no more I can do. I have included the race/pass.lps that the drvx67.inis were made to work with. Most of them are from Pavel's updates.

These are purely for the offline GPLer. They are NOT for online or ranking. If someone wants to help with putting together 600 online skins let me know and we can make an online carset.

All credits and thanks go to Gianfranco, Richard, Lee, Ginetto, everyone at the GPLR and the creators of the original historical carsets.


Chris. :wave:

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